

How was Vivaldi bad? I think it made great ending track. This post has been edited by armavirumque: Aug 16 2007, 21:34 PM I don't know if this much effort this is really worth your time.

Of course, all these suggestions would multiply the amount of work you put into a movie. A few more close-ups of explosions would make a bigger impact (as you did with that Quad HT being destroyed at the end) and along with this you could try to insert some slow-motion work for the really dramatic stuff. And when you are focused on one battle, try to provide a few more fixed camera shots that give the viewer a sense of the action. Or even experiment and develop a sense of multiple story-lines that revolve around various squads on both sides. Give them names in the narration to help us recognize them. It really gives a sense of what is happening on a macro scale.Īlso, you did a good job of following some important squads for a sustained length of time. When you briefly showed the Tactical Map in one scene, I thought this could be used a little bit more to narrate the action. Of course, you'll have to add some story-telling flair to complement the movie's production value. For example, describe that the allied line was pushed back at the Church, or that the axis advantage was relinquished following the unexpected appearance of a Quad. This might be helped if you provided some short narration bits in the form of sub-titles or voice-overs. But without a sense of a narrative, I really couldn't tell who was winning overall or what mattered. DOn't get me wrong, it's the camera work that makes this movie good. I couldn't really follow the progress of the game due to the camera work. Some things that occurred to me while watching it: Good flick with a great soundtrack (although the Vivaldi toward the end was an awkward choice).
